When Pac-Man came out in 1980, it was big. I mean really big. Like “stand in a 10-person line to play for just a few minutes” big. For the price of 25¢, you could guide Pac-Man — a little, binge-eating, yellow, three-quarter circle — through a maze loaded with tasty little white pellets, while being chased by four colorful little ghosts named Inky, Blinky, Pinky, and Clyde.
Ms. Pac-Man, the sequel to Pac-Man and the second game in the Pac-Man series, was an even bigger success. The game itself was the same, but the game play was better. Ms. Pac-Man travelled faster, as did the ghosts. There were 4 mazes as opposed to the one that you kept playing over and over again in Pac-Man. The ghosts were “smarter” too, that is, they weren’t as predictable as those in Pac-Man. Then of course, there was Ms. Pac-Man, who was just so darn cute.